How IO Interactive Crafts Iconic Hitman Locations: A Developer's Insight

Hitman Developers' Methodology in Choosing Iconic Locations: Creative Thinking Behind Every Mission


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The developers of the famous Hitman game series revealed their insights into their innovative methodology for choosing the iconic locations Agent 47 visits. This level design process revolves around a central question: "What if Agent 47 was in this exciting place?" The developers emphasize that the selection of each location primarily depends on it hosting a unique and distinctive event, which enhances the Hitman gameplay experience.

Location Design in Hitman: The Paris Example


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Jacob Mikkelsen, a veteran Level Designer at IO Interactive, showcases Hitman's location design methodology through the example of the opening level in Hitman (2016), set in Paris. Mikkelsen explains how writer Michael crafted an intriguing scenario: a Russian magnate running a fashion empire uses a high-profile fashion show as a cover to sell vital espionage secrets in a clandestine auction, creating a perfect environment for a complex assassination mission.

The Location Selection Process: Luxembourg Palace as an Example


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After solidifying the core concept for the Hitman 2016 mission, Mikkelsen consulted with art director Martin to determine the optimal location. Martin suggested a lavish palace in Paris. Mikkelsen strategically used Google Maps to explore various Parisian palaces, finally settling on Luxembourg Palace. The choice largely depended on the palace's architectural design, which offered numerous ledges and balconies, allowing Agent 47 flexibility and quick movements around the exterior of the building, enhancing opportunities for stealth gameplay and multiple approaches to completing missions.

Key Questions for Innovating Hitman Levels


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Christian Elverdam, the Chief Creative Officer who oversaw the development of several Hitman series installments, highlights the importance of considering the following central question: "What is the most complex social event we can imagine in a Hitman context?" This question branches into other fundamental level design inquiries, such as: "How can Agent 47 skillfully infiltrate and disguise himself to become an integral part of this event?" and "What unique opportunities does this location offer for creative assassinations, such as dropping the largest possible chandelier on the target?"

Embodying Spy Fiction Tropes in Levels


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Elverdam also pointed to the developers' focus on embodying diverse spy fiction tropes in each Hitman level. In the Paris mission, a scenario reminiscent of James Bond films was designed, where Diana is tasked with protecting a secret client list and thwarting a clandestine information auction. In Sapienza, the mission drew inspiration from "Mission: Impossible" conspiracies, focusing on a DNA-targeting virus, which later appeared in the film "No Time to Die." In Marrakesh, the developers sought to create a more realistic and darker atmosphere, drawing inspiration from the distinctive style of Jason Bourne films, reflecting the variety of assassination missions within the Hitman universe.

Conclusion: The Marriage of Idea and Location, and the Series' History

The Creative Essence of the Hitman Series

Creative Idea
Location Selection

The "marriage" between the creative idea and the unique location forms the foundation of every Hitman mission.

2000
Founding of IO Interactive and Launch of Hitman: Codename 47

The beginning of Agent 47's journey, laying the groundwork for stealth and assassination games.

2016
Launch of Hitman (the Game)

Revitalizing the series with complex level design and a freer approach.

2018
Launch of Hitman 2

Expanding the world and adding new gameplay features while retaining the core essence.

2021
Launch of Hitman 3

Concluding the "World of Assassination" trilogy with innovative locations and unique challenges.

2023
Launch of Hitman: World of Assassination

Combining the last three installments into one comprehensive experience.

Elverdam concludes by stating that these creative concepts harmoniously integrate with the selection of new locations the developers aim to incorporate into the series, describing this process as a "marriage" between idea and place. IO Interactive, the leading Danish developer, has been the driving force behind the Hitman series since its inception in 2000, known for delivering stealth and assassination games with intricate design. Hitman (2016) was released on March 11, 2016, followed by Hitman 2 on November 13, 2018, and finally Hitman 3 on January 20, 2021. Hitman: World of Assassination, launched as an integrated package on January 26, 2023, brings together the last three installments of the Hitman series into one comprehensive experience. Hitman: World of Assassination is currently available to players on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC. The "Signature Edition" of Hitman World of Assassination is also available on Nintendo Switch 2, offering a complete assassination experience across various platforms.

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